"Quite a high quality game for PD ... The best programs on the disk are
probably the Pipetris demo and Crystal Quest, both of which are remarkably
good ... overall the disk is easily worth the money" - Dean Nicholas, FRED
This project started life when Derek (of Sam PD) asked me for a copy of the screen
dissolver effect I'd used in some other program. In order to fill out the
disk, I persuaded myself to finish a GamesMaster game I was halfway though
writing, and dug out some other ex-Fred items. It soon became clear that,
even after Syncytium, there was quite a lot of unreleased material around,
and this disk seemed as good a place as any other to put all the various
junk which had accumulated over the years. It thus features possibly the
last ever programs to be released under my ILLUSION name.
A new Gamesmaster game, involving collecting the
flashing crystals from screens inhabited by mines and aliens. Personally I
didn't think it had turned out that well, but it seems to have gained
A one-level playable demo of Pipetris, a GamesMaster cross between Tetris and Pipemania. The full game appears on
Ex-Fred Basic strategy puzzle game.
Pie Chart Drawer
An over-ambitious, and abandoned, attempt to
write a decent spreadsheet in Basic. Nevertheless it still draws a pretty
mean pie-chart (terribly slowly).
Ex-Fred, Gamesmaster "Missile Command" not-clone.
Ex-Fred/Prime7/Syncytium, 1st machine code demo.
Ian's machine-code maze generator. Apparently uses a
special algorithm, but I can't remember why.
Screen dissolver effect
Ian's machine code routine with Basic
Snooker, Pool and Billiards in Ian's Spectrum machine
Identify an unknown solution - presented as a
text adventure in the style of The Hobbit... (eg Dr. Rogers sits down and
starts talking about organic chemistry)
The original emulator code provided with a
subtley altered spectrum Rom image, which maps BEEPS to Sam Rom routines,
improved key-reading etc.
The first ever MNEMOtech product was originally meant
to be a DRiVER application, but this was given up as it became clear that
it would be easier to produce a better product my writing my own routines
than by persuading the DRiVER ones to do things my way. Here is the last
working DRiVER version of SamMines, and also the final stand-alone machine